Over the past year among Counter Strike: Global Offensive fans there were rumors about the possible transition of the game to the more modern Source 2 engine. Many expected this event to come along with another major update, such as the release of a new operation, but that never happened. Exactly when the game will move to a more modern version of Source is still an open question. Meanwhile, one of the former CS: GO developers, Richard Geldreich, has published several posts on Twitter, talking about the problems he faced during the period when he was involved in the creation of Source 2.
He noted that many difficulties arose because of the way the team was organized: new employees were hired to develop Source 2, but despite their high level of professionalism and great experience, they faced opposition and pressure from those who were hired earlier and participated in the work on the previous version of the engine. Richard compared the situation new employees found themselves in to «swimming in a pool of sharks». While what he said refers to the environment of the team ten years ago when he was a member, it is possible that similar problems exist in the company now, negatively affecting the speed of development.